Technology That Finally Helps Learning


Xconomy Seattle — 

[Editor’s note: As a New Year’s exercise, we asked a select group of Xconomists to answer this question: “What’s the craziest idea out there that just might succeed?”]

That technology can actually play a significant positive role in education. The false promises go back at least 100 years—to extravagant claims by Thomas Edison. Certainly “computers in theclassroom” have contributed relatively little to this point—evenhighly principled attempts are yielding results that are, at best,controversial. (See the New York Times recently on Carnegie Learning.)

But one has to believe that there is hope, in the next 10 years, for advanced adaptive tutoring systems, and for games that embody entirely new approaches to interactive learning. Zoran Popovic at the University of Washington, whose Foldit protein folding game was recently credited with solving an AIDS-related molecular puzzle that had baffled scientists for a decade, has $15 million in research funding from the Bill & Melinda Gates Foundation and the Defense Advanced Research Projects Agency to study games for learning in his Center for Game Science.

Ed Lazowska holds the Bill & Melinda Gates Chair in Computer Science & Engineering at the University of Washington, where he also serves as the founding director of the University of Washington eScience Institute. His research and teaching concern the design, implementation, and analysis of high performance computing and communication systems, and the techniques and technologies of data-intensive discovery. Follow @lazowska

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3 responses to “Technology That Finally Helps Learning”

  1. Mark Edward Minie says:

    You may want to check out the wonderful Khan Academy-

    Salman Khan talk at TED 2011

    Simple, effective and totally revolutionary!